Divinity 2 tank build

It allows for a huge amount of creativity: rather than being locked into class roles, you allocate skills however you want, creating your own builds and classes.

We have been doing just that, playing around with the Magic Respec Mirror in the lower deck for what must be hours. As a result, we offer you some interesting Divinity Original Sin 2 build ideas for your next playthrough of this brilliant RPG. Learning how to use status effects is a direct path to success in Divinity 2. The Weather Machine build is specifically designed to keep your opponents struggling to mobilise with lingering ailments, most prominently Frozen and Stunned. Use Rain to get your enemies moist, then use Global Cooling or Electrical Discharge to either freeze them solid or zap them into submission.

Pressure Spike provides cheap and useful AoE damage and a way to keep fires under control. Picking up some healing and shielding skills, like Restoration and Armour of Frost, will help keep your teammates safe from your status storms.

Consider spending some points into Polymorph and Geomancy as well for some extra survivability. Ranged teams with good magic armour and magic armour regeneration do well with this build in their lineup, as they can resist and avoid the harsh AoE status effects.

Also consider taking a Pyromancer along to neutralise the deadly pools of electrified water and ice with a fireball once you are finished with them. Late-game additions — Ice Breaker adds an extra step to your freezing combo, exploding icy surfaces to deal extra damage, and Closed Circuit creates electrified clouds in a circle around you, giving you more resources to play with. Why hurt your enemies when they can hurt themselves… by hurting you?

It makes sense when you try it, believe us. Shackles of Pain is the X-factor here — it marks a target, causing it to take all the damage that you do. Charge in, mark the biggest, nastiest foes, then use Provoke to get its attention — every meaty strike it lands takes a chunk out of its own vitality. Guardian Angel boosts this even more, as allies redirect their damage onto you, which gets redirected again onto your marked target.

Death Wish makes use of your subsequent lost health with a massive damage boost. Also consider throwing some points into Geomancer, Hydrosophist, or Polymorph for extra healing and armour regeneration.

divinity 2 tank build

The Armoured Masochist is best in a lineup of mostly ranged characters, so that it can command the attention of enemy melee units unopposed. Late-game additions — Last Rites provides a last-ditch resurrection spell at the cost of a chunk of your vitality, and Overpower allows you to strip an opponent of their physical armour.

This Divinity Original Sin 2 build gets by with a little help from its friends. One character suddenly becomes five, as Conjure Incarnate, Elemental Totem, and Raise Bloated Corpse create a small army of handy minions. Add in Dominate Mind to turn one of your enemies into an ally for a while and you have quite the devastating force.

Conjure Incarnate and Elemental Totem get an extra skill and elemental damage if you summon them in a corresponding surface, so picking up at least one skill from each elemental magic school gives you a great deal of versatility. Rallying Cry and Cannibalise allow the mage to heal themselves using their nearby minions, so a close-range melee build works well here.

With a finger in every magic school, it is well worth picking up useful low-level skills. This build is effective in pretty much any party composition — in fact, a full team of summoners can command an absurd number of loyal magical foot soldiers. Late-game additions — Door to Eternity prevents your creations from dying for a full two turns, and Totems of the Necromancer spawns a new minion with physical ranged attacks next to every enemy living or dead.

This Divinity build specialises in controlling a specific area, shutting down movement and dealing damage to all foes within it. Impalement and Worm Tremor keep your foes confined to a specific area of the map by either Crippling or Entangling them, and Reactive Shot lets you take automatic shots at any enemies rude enough to leave that area.

For close-range survivability, Earthquake is the ultimate last ditch escape tool. It knocks down surrounding enemies and creates pools of slowing oil. Tactical Retreat is a quick and easy escape teleport, and applies haste to boot, increasing your AP on the next turn.

This build works well in almost any team comp, but you will need to be careful when applying your area control — the pools of oil they leave behind do slow your party down.

Late-game additions — Arrow Storm provides an AoE damage follow-up to your area control, and Living Wall can shut off enemy paths, forcing them to walk through your dangerous AoE effects. Tentacle Lash and Sleeping Arms apply Atrophy, which prevents foes from using their weapons.Divinity can be a tough game, so with that in mind, we put together a list of characters and classes that are so strong, it will make any enemy a joke.

Keep in mind that every character can't be great at all times, but the ones listed below excel at specific niches or a variety of things. We've tried to come up with not just the best combination of abilities, but the best races and play styles to suit those abilities. This section discusses how to make the most out of the premade party members you'll find on your journey.

He also starts as a dual-wielding wand user. However, he's also an Undead, which means he can't heal through curative magics. With that in mind, we suggest the following.

This build will amplify what the game already suggests you do with Fane. Geomancer is very important because it's both powerful and can be used to heal Fane. Pyrokinetic is amazing when combined with Geomancer, because it lets you blow up the poison, dealing additional burn damage. Lastly, Necromancer is great to round him off, offering a wide array of spells that allow you to heal and deal damage all at once.

This is an alternate character build for Fane. This goes against his default setup and instead focuses on the fact he is a skeleton.

This build switches Fane from a mage to a Ranger. The Huntsman and Geomancer class work well together, and since Fane is a skeleton, he will benefit from the many poison skills you gain access to.

Pyro still is great for blowing up the poison and focusing on Finesse over Intelligence will make him a powerful ranged combatant. This murderous elf is a Rogue type by default. This feeds perfectly into her abilities, and makes her one of the best Rogues possible. This combination of skills is designed to make her a powerhouse of damage. You want to focus heavily on Dual Wielding and Scoundrel to maximize mobility and damage.

Necromancy makes a great third skill as it gives her some curative options and a few other handy spells later on. Grabbing just 1 or 2 points of Polymorph are also great, as it will allow you to pump up your stat points while also giving access to some powerful transformation skills like Chicken Claw and Spread Your Wings. Elf's have the Flesh Sacrifice skill which fits perfectly with the Rogue style of gameplay.

This is due to many Scoundrel skills having exactly 1 AP cost. For this reason, we suggest Sebille sticks to this style of gameplay. This royal lizard is a front line warrior by default. He does have some flexibility, but we suggest he stays on the front lines, so that his Fire Breath never goes to waste. This build for the Prince is designed to make him a flaming warrior of destruction.

divinity 2 tank build

Focus heavily on Warfare, Pyrokinetic and Geomancer. Warfare lets you be a battle master, Geomancer offers very useful protection spells while Pyro lets you combo fire spells with your fire breath.Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Store Page. Divinity: Original Sin 2 Store Page. Global Achievements. Tried my hand at making a 2hander Knight Tank but it doesn't seem to be going well. I am new to the series and these type of heavy tactic games. So can anyone help me build a good tank? Showing 1 - 15 of 18 comments. The shield provides massive armor, without getting super amazing equips you'll gonna have trouble. I recommending dabbing in both the warfare and necro trees: fortify, mend shields, provoke, battering ram, phoenix dive, bone cage will be useful skills for tanking.

Iry View Profile View Posts. Most tanks are not two handed fighters, but you can pull it off with Necro. A splash of Polymorph is also good for Heart of Iron, Wings and later abilities. View Profile View Posts. Originally posted by Iry :. If you are going to go 2hander tank you'll need the rest of your team to make up for the lack of a shield on him.

Divinity: Original Sin 2 build guide

Make sure your tank is going for a decent amount of restore magic. I'm liking warfare, hydro, geo and necro. Originally posted by A. Roack View Profile View Posts. This will work for any class as long as you build massive amount of armor on your character you can do it. Reactive armor has scaling damage based on your armor. I am currently at armor dealing over damage to mobs that are level To restore your armor use Mend mental the next turn. Last edited by Roack ; 18 Sep, am. Honestly I just want a Tank that can dish some Dam!

Use the paladin build. Talents - picture of health and five-star diner are core. You'll be doing plenty of damage with your shield throws, you'll be the bane of the undead and once you'll get some necromancy item for the decay, all of your heals become weaponized. Use one support char in your party. I agree with nerdcommando with the talent five-star diner. That is very useful, not only for the tank. Originally posted by nerdcommando. Originally posted by Sinkitsune :. That is a terrible talent.

Last edited by glythe ; 18 Sep, am.It's tactical combat requires a lot of math and theorycrafting on the player's part. For that matter, it can have a steep learning curve especially for those who aren't used to tactical turn-based RPGs. Often, a chaotic and unplanned combination of characters and skills can lead to defeat or frustrating enemy encounters. It is worth noting that any class can use any skill, weapon, or armor if you train or specialize them for it.

divinity 2 tank build

Here are 10 of the base classes that are ideal for the best character builds in the game. Having a no-nonsense character who can off the biggest threats on-screen is what the Shadowblade class is destined for.

Shadowblades are basically rogue-type characters who also have an alignment for mage skills. Their mage skills, however, are quite limited and only serve to augment their high-damage assassination skills. You can quickly move the Shadowblade class into either a rogue with a bit of Polymorph magic or a mage that can also deal high physical damage.

The downside is their lack of healing skills and armor, making them a glass cannon. After all, healers and support mages are a staple for any party-based RPG. The Cleric is that one class which can determine whether your most valuable party members can survive in the most dangerous encounters to do enough damage. As their name implies, the Cleric already has a high aptitude for healing spells in the Hydrosophist skill discipline of the game.

At the same time, the Cleric can also utilize the Necromancy discipline for some crafty damage-dealing abilities that also heal in return. Here's another staple class stereotype for all party RPGs. The Wizard ensures maximum damage from quite a long distance from the enemy. When not dealing damage, however, the Wizard can be used for some devastating crowd control abilities that can deny an enemy their turn in combat. If you pick the Wizard, you'll find that he comes readily equipped with the Aerothurge and Hydrosophist skills sets which can cover large areas in the arena or battlefield.

Those can be traded in for some Pyromancy or Geomancy skills. You won't be able to do much in terms of strategy without a Wizard in the game. The Battlemage is for those who can't decide whether they want to beat enemies with a blade or with lightning. You can treat the Battlemage as a close-ranged jack-of-all-trades class. While they do lack the blanket and nuking skills of the wizard, they make up for it with their higher survivability and their physical Warrior skills. For those who want to be the biggest dude with the biggest weapon on the battlefield.

The Knight is a pretty straightforward class. Their skills let you just throw them in the thick of combat and cripple, knockdown, or deal devastating melee physical damage to enemies. Against dispersed enemies, however, Knights are not so good. Still, you can use the class as a starting template for branching out into other combat disciplines. Since they are already good at dealing physical damage, you can try to cover up their shortcomings They are essentially a warrior-type class that can use Polymorph skills that let them sprout wings for strategic repositioning or cast hexes that turn enemies into chickens.

While their potential is quite big later on in the game, newer players will do well to refrain from picking them as their first class. If you are quite familiar with the skills and combat dynamics of the game, then you can essentially take advantage of the Metamorph's weird but powerful dispositions. The Inquisitor is essentially a mashup of the Battlemage and the Cleric. What does set them apart is the fact that they are also quite good even when used as ranged combatants. Inquisitors are innately tanky and that's partly thanks to their aptitude for Necromancy.

Meanwhile, all the other skills of the Inquisitor consists of the Warrior discipline abilities. They can easily be transformed later on into ideal solo characters if you ever fancy a Lone Wolf type of gameplay since they are self-sustaining and hold up well against both magic and physical damage.

For players looking for a good balance between magic and physical damage, they simply can't go wrong with the Ranger. Despite being primarily a bow or crossbow user, Rangers can also utilize elemental or magic arrows in their arsenal. The best part is that they can do both damage types from a distance and can easily escape using their Hunstman or Scoundrel skills if they ever get surrounded by melee enemies.Home Discussions Workshop Market Broadcasts.

Change language. Install Steam. Store Page. Divinity: Original Sin 2 Store Page. Global Achievements. Sinkitsune View Profile View Posts. Tried my hand at making a 2hander Knight Tank but it doesn't seem to be going well. I am new to the series and these type of heavy tactic games. So can anyone help me build a good tank? Showing 1 - 15 of 18 comments. The shield provides massive armor, without getting super amazing equips you'll gonna have trouble.

I recommending dabbing in both the warfare and necro trees: fortify, mend shields, provoke, battering ram, phoenix dive, bone cage will be useful skills for tanking.

Iry View Profile View Posts. Most tanks are not two handed fighters, but you can pull it off with Necro. A splash of Polymorph is also good for Heart of Iron, Wings and later abilities. View Profile View Posts. Originally posted by Iry :. If you are going to go 2hander tank you'll need the rest of your team to make up for the lack of a shield on him. Make sure your tank is going for a decent amount of restore magic.

I'm liking warfare, hydro, geo and necro.This page of the Divinity Original Sin 2 guide contains a detailed description of Fighter. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages. The fighter is a very versatile class. If developed properly, he can become a serious threat to the enemies.

If you decide to build character durability, he will prove himself to be a perfect tank because he can easily improve his armor. If you use his abilities differently, he can become a support character, but you must remember that the main purpose of fighter is to follow and finish the most important enemy units.

Even if the fighter is one of the leading characters that use conventional weapons, he has only one starting point assigned to strength. This allows him to perform stronger attacks but it also shows the versatility of this class. Due to the fact that the fighter is a buffer between the enemies and the rest of the team, additional constitution will let him take damage and answer with the same.

The basic skills of the warrior are based on this. Each point improves damage, so you should invest a few points. The character definitely needs good armor, so a point here will allow you to replenish more of it, making one of the best starting abilities even better.

Opportunist - this talent allows you to perform surprise attacks when an enemy pass by that character or when they want to move away from a Fighter. It doesn't activate when an enemy performs an attack or action that doesn't require them to move. The ability to regenerate armor on himself or an allied figure. A very useful skill, especially when we have a shortage of medical resources in the team.

Thanks to it, we can stay alive for longer or support one of the team members. A great ability for Fighters that use a weapon and a shield - thanks to this ability, a Fighter can throw a shield at an enemy, deal them damage and then that shield hits another target.

True Tank in Divinity Original Sin 2 a.k.a. The Punching Bag Strategy

What is interesting is that damage dealt by this ability scales with armor offered by a shield, not with attributes or abilities of a character.

Even if a warrior is fighting in the immediate vicinity, he can successfully use a skill that overturns all enemies in the medium range.

In this way, it can protect team members or disenfranchise an opponent only to get close to him. Considering the natural bonuses, there aren't many similarities between the fighter class and the Elf. The increased initiative and critical damage bonus maybe aren't the perfect set for a fighter, but they can provide him with unique touch.

A high base strength bonus will allow balancing the constitution of the character with damage dealt. His racial ability can turn the outcome of the fight. A Fighter has access to two schools Geomancer and Warfare which means that they can choose from 8 starting abilities. The choice of abilities is good and they suit a Fighter that uses a sword and a shield. However, if you want to use a two-handed weapon or use two swords then you can make small changes which are presented in the table below.

If you don't plan on using a shield then this ability should be switched with Bouncing Shield which can't be activated without a shield - Battering Ram allows you to reach an enemy quicker and knock them down when they don't have physical armor. If you recklessly allowed your enemies to go beyond a front line or when they try to escape then this ability is great for shortening a distance and knocking them down. All logos and images are copyrighted by their respective owners.

Game Guides. Games Encyclopedia. Release Dates. Divinity Original Sin 2 Guide. Strategy Guide. Table of Contents.This page of the Divinity Original Sin 2 guide contains a detailed description of Faneone of the heroes that can join your party.

This section contains information regarding this character, available classes and their descriptions as well as recommended classes when choosing Fane as a main hero or a companion.

Fane is the second character and the only Undead that can join your team provided that you didn't select this character as yours. He can be found on a small field located east from the beach. In this chapter, you can find information about the character itself, classes that are available to him along with their descriptions as well as a recommended class if you want to choose Fane as your main character or a companion.

Undead - this character is invulnerable to Bleeding and Poison damage received from Poison heal that characterhowever, regular healing effects deal them damage. He can also picklocking without lockpicks. Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.

This ability is available to all Undead. It allows a character to play dead - all enemies automatically lose interest in that character and if this was the only character that participated in a fight then this ability ends a battle. This ability is available only to Fane.

He can inflict an effect on an allied unit that gives them an additional turn - when AP of that character are depleted they receive a new turn and a complete set of AP. Fane has access to 14 classes which are described in the table below. In case of a class that is for a player if you want your main character to be Fane you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.

This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again. Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn.

Divinity Original Sin 2

The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn. Doesn't work while using effects that cast Invisibility. All logos and images are copyrighted by their respective owners. Game Guides.

divinity 2 tank build

Games Encyclopedia. Release Dates. Divinity Original Sin 2 Guide. Strategy Guide. Table of Contents. Fane and his default class, Wizard. Introduction Basics. Status effects Interface Exploration Dialogues Combat.

Divinity Original Sin 2 Builds – Juggernaut

How to save The Historian? How to save the black cat? How to steal without consequences? Where to find a shovel and a bedroll? How to escape the Fort Joy? How to get Source Points?


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